Visually and functionally, this combat system from the GameCube era still feels like just that, which will take some getting used to. So, for intense boss battles, you can take out the smaller enemies to better focus on the main foe even more quickly. For heavy-hitter, Kratos, you can make sure he attacks up close with you.įor the biggest multi-enemy brawls, you can even set all of your comrades to always attack the same enemy as you. For each character you don’t control, you can customise how the three other members of your party members go about battles in three different areas: attacking, using skills, and moving.įor example, if you want to make the most of each member’s strengths, you can make it so the Spellcaster Raine only uses skills to heal, whilst having her attack from afar to better avoid damage. Nevertheless, that’s where the Strategy mechanic comes in. In big fights where you’re fighting more than three enemies, these encounters can get messy. You even later unlock Unison attacks to deliver even more damage. Your other party members also have these skills and you can switch to control whichever you like. The controls for this can be clunky though, so odds are you’ll only want to use those with the shortcut controls. Along with basic attacks, blocking, and health, you’ll also unlock special moves to use with your limited TP metre. With four party members at a time, Tales of Symphonia’s combat is real-time instead of turn-based. Although, like the rest of Tales of Symphonia’s audio, the vibrant soundtrack does ease this a bit. Especially for new players, it’s rather fun to master but incredibly frustrating to learn. That said, if you prefer gameplay over the story in RPGS, the combat will be your favourite thing about Tales of Symphonia.
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